February 27, 2014 Leave a comment
February 22, 2014 2 Comments
Video games have come a long way since the time of text adventures and vector graphics. Moore’s law blessed us with exponentially increasing processing power and with it the potential for better graphics, sound, physics and system fidelity.
February 8, 2014 Leave a comment
Born into a pack, there is no choice but take orders to attack.
February 5, 2014 Leave a comment
While gameplay mechanics encompass the rules and tools of play, level design is the element that gives the game shape beyond its rules. Level design is often misunderstood as level geometry, but it is used as another term for challenge design. It encompasses everything from geometry to enemy and hazard placements. It is the design of a challenge-environment.
December 3, 2013 Leave a comment
[How not to write an article; Erik Kain Edition]
[This is a demonstration on how not to write an article about video games based on Erik Kains article titled "Why 'Assassin's Creed IV: Black Flag' May Be The Best Video Game Of 2013". The original article can be found in the link above.]