Infinity Wars – A Quick Look

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[Originally posted on 08 Mar 2014 at Gather Your Party]

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Renegade X – A Quick Look

feature[Originally posted on Gather Your Party on the 27th of February 2014]

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On Realism and Immersion – Mount and Blade

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[Originally posted at Gather Your Party on 21 Feb 2014]

Video games have come a long way since the time of text adventures and vector graphics. Moore’s law blessed us with exponentially increasing processing power and with it the potential for better graphics, sound, physics and system fidelity.

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Dogs Of War Online – First Impressions

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[Originally posted at Gather Your Party on 07 Feb 2014]

Born into a pack, there is no choice but take orders to attack.

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Level Theory: Tom Clancy’s Splinter Cell

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[Originally posted on 04 Feb 2014 at Gather Your Party]

Introduction

While gameplay mechanics encompass the rules and tools of play, level design is the element that gives the game shape beyond its rules. Level design is often misunderstood as level geometry, but it is used as another term for challenge design. It encompasses everything from geometry to enemy and hazard placements. It is the design of a challenge-environment.

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