On Realism and Immersion – Mount and Blade

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[Originally posted at Gather Your Party on 21 Feb 2014]

Video games have come a long way since the time of text adventures and vector graphics. Moore’s law blessed us with exponentially increasing processing power and with it the potential for better graphics, sound, physics and system fidelity.

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Dogs Of War Online – First Impressions

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[Originally posted at Gather Your Party on 07 Feb 2014]

Born into a pack, there is no choice but take orders to attack.

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Level Theory: Tom Clancy’s Splinter Cell

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[Originally posted on 04 Feb 2014 at Gather Your Party]

Introduction

While gameplay mechanics encompass the rules and tools of play, level design is the element that gives the game shape beyond its rules. Level design is often misunderstood as level geometry, but it is used as another term for challenge design. It encompasses everything from geometry to enemy and hazard placements. It is the design of a challenge-environment.

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Why ‘Battlefield 4’ May Be The Best Video Game Of 2013

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[How not to write an article; Erik Kain Edition]

[This is a demonstration on how not to write an article about video games based on Erik Kains article titled “Why ‘Assassin’s Creed IV: Black Flag’ May Be The Best Video Game Of 2013”. The original article can be found in the link above.]

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Technical Difficulties: Why I’m not a Men’s Rights Activist

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[Protip: It’s because I’m a man-fox]

Last year I wrote a post about how I’m not a Feminist. Today, a year later, I write why I’m also not an Men’s Rights Activist (MRA), because apparently people think that not being a Feminist automatically makes me an MRA.

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