Predictably Unpredictable – Probability and Chance in Games

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[Originally posted on 25th October 2013 on Gather Your Party]

Introduction

Chance and uncertainty in games is often seen as an unfair challenge. Randomized events, randomized damage, or randomized hits can seem unfair and infuriating when the player loses to them. However, it’s their perception as an unfair mechanic that is largely what is holding the player back from their mastery. Of course bad implementations can and will continue to exist, but chance is an integral part of logistics test, or as it’s otherwise known: gambling.

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On Story, Plot, and Narrative in Games

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[Originally posted on Gather Your Party on the 9th of September 2013] 

While plot, story and narrative are often used interchangeably in casual conversations, in analytical terms they are separate entities and describe specific aspects of storytelling. If we want to talk about storytelling in games, we must differentiate between them to accurately describe concepts and ideas that the medium tries to express.

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On Franchise Identity In Video Games

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[Originally posted on Gather Your Party 21.05.2013]

We wanted to take the Planescape franchise into a different direction and present the players and fans with a different, more direct experience than before. Planescape: TormentZ, a visceral cinematic first person shooter, takes place in a fantastic world where The Nameless One….

Your throat becomes dry, a clot forms in your stomach and tears stream down your swollen red cheeks.

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Followup: Writing And Video Games – Primer

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Pic unrelated.

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Writing And Video Games

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I really am, trust me.

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