Reconciling Free-To-Play Monetization And Skill-Based Gameplay


[Published on Gather Your Party on 20th September 2013]

Since the introduction of the Free-To-Play (F2P) model, many multiplayer games have struggled with the task of creating compelling gameplay in light of their monetization requirements. Strictly speaking, the monetization always interferes with the gameplay design in one way or another because it provides the game’s lifeline and is therefore more important for the business.

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